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A long awaited updated

Posted 10-Feb-2005 at 07:31 PM by nih
Well, everything worked out fantastically. So well that I forgot to update this here journal for a while.

Feature after feature has been popping in. It hasn't been without it's agonisingly late nights, so I won't pretend it was easy. But it'd definitely be accurate to describe it as fantastic.

The demo runs much better as an EXE, so I'll place a download on the site and a link to it from here later.
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Finally!

Posted 01-Feb-2005 at 09:00 PM by nih
When I said it'd be done when it was done? Well, it's done.

Here.

That is, the nasty fucking difficult bits are done. Ironically the solution was SO FREAKING SIMPLE, and worse: I TRIED IT EARLIER, but didn't quite get it right.

Once I had trees and their (very special - see if you can figure it out) shadows mapping onto the world, the rest was easy. For extra fun, try to find the sign. It's meant to start in the same place each time, but it doesn't.
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Progress

Posted 27-Jan-2005 at 12:02 PM by nih
This development journal is really boring. Unless I can go "WOW NOW WE HAVE DRAGONS!!!!~~!!11!!one!@!~eleven!@!" every second entry or so, I don't see why I'd be keeping it.

Then I remembered I'm doing my best to develop self-centered psychopathic personal traits (the work-boots of corporate personality desirables) so not only do I synthetically not give a shit but I would carefully fake being confused if you weren't all checking my journal for up-to-the-minute updates....
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Addenum

Posted 26-Jan-2005 at 09:48 AM by nih
Just to close off the last entry a bit more roundly:

Taversn spawning drunks that contina all the code for their own behaviour and 3d objects drawing themselves means development is a lot more structured. I'm fairly new to flash objects so I'm pretty excited. While I've worked with PHP OOP for a year or so now, all my flash stuff has been of the ugly kind. This should be pretty darn neat (and can even scale for speed!)
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Tree gets some friends

Posted 26-Jan-2005 at 09:44 AM by nih
My problems are twofold:

Entire forest of trees are spawning, rotating and depth-sorting. But they're not moving. I tried a whole host of hacks and fixes but it's not quite the same as redesigning it again from the ground up.

Now that I've worked out objects and classes again, bringing the original shitty terrain hack into line will be nice and tidy. Rotation will break as well doing that, but the whole thing needs a good cleanup.

After the above is done...
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