Topic: Time to share
View Single Post
  #5 (permalink)  
Old 02-Feb-2005, 09:40 AM in reply to nih's post "Time to share"
nih
nih's Avatar
nih is offline
 Fuzzy Bunny Slipper
 Karma +/- Power: 55
 Karma: nih has a spectacular aura aboutnih has a spectacular aura about (169)
 
 Local Time: 09:56 PM
 Local Date: 05-Sep-2008
 Join Date: Nov 2004
 Location: Auckland
 Posts: 711
 Blog Entries: 6
Default re: Time to share

Objective of what? It's a flash demo. Read my journal, eventually I'll add network connectivity to it so players can wander around in the world together and complete tasks.

I went to bed thinking hard about some nifty environmental effects.

I'll set up a tint-circle whereby when you have your back to the sun, objects will be tinted with the sun colour. If you're facing the sun, objects will be tinted with the world-haze colour (normally purple/blue). In between objects can be untinted or tinted with the hue-falloff from the sun at the near edges (so objects are tinted yellow, orange, pink, unlit, blue and purple progressively as you rotate around them)

Then I thought, "I can tint the ground with the world-haze colour (since at sunset the ground gets dark first) and then fade object tints so they fade from the world-haze colour at the bottom to the sun tint colour at the top." Then I have the option of having the sun move slowly across the sky, altering the various environment colours and shadow lengths.

Shadows also need to fade into a circular shadow as they get shorter, and only use the object-specific shadow as they get longer.
Reply With Quote